"The paper examines gaming as a possible paradigm for study of socially complex situations involving interaction between Man and Environment. Such a perspective is not novel in the human sciences having been applied by Mead, Goffman and others. The more normal "linear" model of research is contrasted with a pos-sible non-linear model based on negotiative gaming. The portrayal of complex ralatively complete situations as opposed to controlled laboratory experiments is proposed and the delineation of interactive structures is suggested as a neces-sary pre-requisite to measurement. Three examples of work using this approach are given."